It’s a weird kind of satisfaction, commanding faceless troopers while your real goal isn’t victory - it’s corruption. You’re not some noble hero here, no shiny saber, no destiny. You’re the one sending wave after wave of stormtroopers, watching them stumble, regroup, push forward through blaster fire and moans. The target? That rebel princess in white who thinks she’s untouchable. The game doesn’t pretend to be subtle about it. She fights back, sure, but every round she loses a little more ground, a little more fabric, a little more control. And when you finally break her defenses, the reward isn’t a cutscene of triumph - it’s raw, messy, animated filth that feels like a victory you shouldn’t enjoy but absolutely do.
The strategy part sneaks up on you. You start thinking it’s just a quick fap game, but then you’re replaying the second level because your troop order was wrong again. You curse at the screen, half-hard, half-frustrated, wondering why the empire can’t aim straight even in porn. And yet, when it clicks - when your timing’s perfect and the rebels crumble - it hits that same dopamine rush as beating a boss in some proper game. It’s ridiculous how serious you start taking it, all while the background music hums like a cheap sci-fi knockoff and Leia’s voice lines get filthier each defeat.
It’s not pretty, not polished, and maybe that’s why it works. There’s something about the janky animations and the unapologetic parody that makes it feel more alive than the glossy stuff. It’s like a dirty joke told by someone who can’t stop laughing halfway through. You’ll wish for more levels, maybe more variety, but you’ll still replay the same damn mission just to see her break again. The empire doesn’t win often, but when it does, it fucks like it means it.